Shadowrun Timeline

What are the “worlds” about?

Each period of time is based on the Mesoamerican Long Count Calendar, which is approximately 5000-5200 years. In Shadowrun however the the current (Sixth) Age started a little early due to the Great Ghost Dance. Each “world” symbolises a high or low tide of mana, the current Sixth is where Magic is high enough to express in reality, the Fifth was the “low tide”.

Something to consider here; if the current Age if the Sixth and the First is 20-odd thousand years ago… how does that work if Australian First Nations people have had a continous culture for 65,000 years?

It is theorised that the Mana Cycles only started in the First Age, and prior to that mana was constant and allowed the Horrors in. When the name givers (metahumans) developed an event occured which caused the mana flow to cycle up and down, giving a reprieve from the Horrors for 5,000 years. So below I am just summarising the Shadowrun cycle and matching to Real World (RW) and Australian (AU) historical records.

Note that Earthdawn and Shadowrun are no longer tied together, Earthdawn has returned to FASA, Topps owns the TTRPG of Shadowrun, licenced to Catalyst Game Labs. As such, any ties are either historical or “fan-made”.